磁石

CGcircuit – 3D Character Art for Games

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大小
12.4 GB
文件数
149
分类
视频
热度
11
最近活跃
7 分钟前

文件列表

  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_CLOTHES_diffuse.tga16.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_CLOTHES_normal.tga12.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_CLOTHES_specular.tga16.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_EYE_diffuse.tga4.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_EYE_normal.tga3.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_EYE_shell_diffuse.tga92 B
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_EYE_shell_normal.tga3.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_EYE_specular.tga3.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_FAM_diffuse.tga3.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_FAM_emissive.tga3.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_FAM_normal.tga3.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_FAM_specular.tga4.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_HAIR_diffuse.tga16.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_HAIR_direction.tga12.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_HAIR_emissive.tga12.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_HAIR_normal.tga12.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_HAIR_specular.tga16.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/cgc_pose.obj2.7 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_SKIN_diffuse.tga12.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_SKIN_normal.tga12.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_SKIN_specular.tga16.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_SKIN_subdermis.tga12.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_SKIN_trans.tga12.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_STAFF_diffuse.tga12.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_STAFF_emissive.tga12.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_STAFF_normal.tga12.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/CGC_STAFF_specular.tga16.0 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/Hella.tbpost277 B
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit - 3D Character Art for Games VI/CGCircuit_Hella_files/Hella.tbscene1.7 MB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit Lesson - 3D Character Art for Games I (Example files)/haikai_female_base/haikai_female_base.gif69.0 KB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit Lesson - 3D Character Art for Games I (Example files)/haikai_female_base/haikai_female_base.obj174.6 KB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit Lesson - 3D Character Art for Games II (Example files)/haikai_female_base/haikai_female_base.gif69.0 KB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit Lesson - 3D Character Art for Games II (Example files)/haikai_female_base/haikai_female_base.obj174.6 KB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit Lesson - 3D Character Art for Games III (Example files)/CGC_HaiPhan_genericFemale/CGC_HaiPhan_genericFemale.jpg64.8 KB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit Lesson - 3D Character Art for Games III (Example files)/CGC_HaiPhan_genericFemale/CGC_HaiPhan_genericFemale.obj269.6 KB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit Lesson - 3D Character Art for Games IV (Example files)/CGC_stackUV/stackUV.jpg185.3 KB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit Lesson - 3D Character Art for Games IV (Example files)/CGC_stackUV/stackUV.obj503.6 KB
  • CGCircuit Lesson - 3D Character Art for Games I , II , III ,IV (Example files)/CGCircuit Lesson - 3D Character Art for Games IV (Example files)/CGC_stackUV/stackUV_normal.tga256.0 KB
  • CGCircuit_Hella_files(VI)/CGC_CLOTHES_diffuse.tga16.0 MB
  • CGCircuit_Hella_files(VI)/CGC_CLOTHES_normal.tga12.0 MB
  • CGCircuit_Hella_files(VI)/CGC_CLOTHES_specular.tga16.0 MB
  • CGCircuit_Hella_files(VI)/CGC_EYE_diffuse.tga4.0 MB
  • CGCircuit_Hella_files(VI)/CGC_EYE_normal.tga3.0 MB
  • CGCircuit_Hella_files(VI)/CGC_EYE_shell_diffuse.tga92 B
  • CGCircuit_Hella_files(VI)/CGC_EYE_shell_normal.tga3.0 MB
  • CGCircuit_Hella_files(VI)/CGC_EYE_specular.tga3.0 MB
  • CGCircuit_Hella_files(VI)/CGC_FAM_diffuse.tga3.0 MB
  • CGCircuit_Hella_files(VI)/CGC_FAM_emissive.tga3.0 MB
  • CGCircuit_Hella_files(VI)/CGC_FAM_normal.tga3.0 MB
  • CGCircuit_Hella_files(VI)/CGC_FAM_specular.tga4.0 MB
  • CGCircuit_Hella_files(VI)/CGC_HAIR_diffuse.tga16.0 MB
  • CGCircuit_Hella_files(VI)/CGC_HAIR_direction.tga12.0 MB
  • CGCircuit_Hella_files(VI)/CGC_HAIR_emissive.tga12.0 MB
  • CGCircuit_Hella_files(VI)/CGC_HAIR_normal.tga12.0 MB
  • CGCircuit_Hella_files(VI)/CGC_HAIR_specular.tga16.0 MB
  • CGCircuit_Hella_files(VI)/cgc_pose.obj2.7 MB
  • CGCircuit_Hella_files(VI)/CGC_SKIN_diffuse.tga12.0 MB
  • CGCircuit_Hella_files(VI)/CGC_SKIN_normal.tga12.0 MB
  • CGCircuit_Hella_files(VI)/CGC_SKIN_specular.tga16.0 MB
  • CGCircuit_Hella_files(VI)/CGC_SKIN_subdermis.tga12.0 MB
  • CGCircuit_Hella_files(VI)/CGC_SKIN_trans.tga12.0 MB
  • CGCircuit_Hella_files(VI)/CGC_STAFF_diffuse.tga12.0 MB
  • CGCircuit_Hella_files(VI)/CGC_STAFF_emissive.tga12.0 MB
  • CGCircuit_Hella_files(VI)/CGC_STAFF_normal.tga12.0 MB
  • CGCircuit_Hella_files(VI)/CGC_STAFF_specular.tga16.0 MB
  • CGCircuit_Hella_files(VI)/Hella.tbpost277 B
  • CGCircuit_Hella_files(VI)/Hella.tbscene1.7 MB
  • Часть 1/Глава 1 Введение и Теория хайполи моделинга.mp4253.4 MB
  • Часть 2/1. Введение.mp44.3 MB
  • Часть 2/2. Тело.mp4264.4 MB
  • Часть 2/3. Волосы.mp4211.6 MB
  • Часть 2/4. Доспех(шлем).mp4420.9 MB
  • Часть 2/5. Полипэйнт.mp4134.7 MB
  • Часть 2/6. Заключение.mp43.3 MB
  • Часть 3/1. Введение.mp411.7 MB
  • Часть 3/2. Цели.mp456.2 MB
  • Часть 3/3. Оптимизация.mp457.5 MB
  • Часть 3/4. Треугольники.mp4180.2 MB
  • Часть 3/5. Организация.mp4108.5 MB
  • Часть 3/6. Деформация.mp4414.1 MB
  • Часть 3/7. UV.mp460.3 MB
  • Часть 3/8. Мягко-жестко(хард и софт).mp4240.3 MB
  • Часть 3/9. Заключение.mp419.6 MB
  • Часть 4/1. Введение.mp47.2 MB
  • Часть 4/2. Материалы.mp4101.3 MB
  • Часть 4/3. Отзеркаливание.mp4143.4 MB
  • Часть 4/4. Вертексы UV.mp463.6 MB
  • Часть 4/5. Стекинг.mp4111.8 MB
  • Часть 4/6. Точность.mp4180.5 MB
  • Часть 4/7. Упаковка.mp4177.3 MB
  • Часть 4/8. Смещение.mp4114.4 MB
  • Часть 4/9. Заключение.mp430.3 MB
  • Часть 5_1/1/01. Введение.mp413.0 MB
  • Часть 5_1/1/02. Что такое запекание. Зачем оно.mp421.2 MB
  • Часть 5_1/1/03. Информация о модели.mp473.6 MB
  • Часть 5_1/1/04. Информация о текстуре.mp417.1 MB
  • Часть 5_1/1/05. Форматы файлов и организация.mp433.3 MB
  • Часть 5_1/1/06. Обзор карт, Карта нормалей.mp4139.7 MB
  • Часть 5_1/1/07. Запекание карты нормалей.mp4350.9 MB
  • Часть 5_1/1/08. Карта АО (Ambient Occlusion).mp4105.6 MB
  • Часть 5_1/1/09. Запекание карты АО.mp4276.0 MB
  • Часть 5_1/1/10. Карта Кавити.mp499.5 MB
  • Часть 5_1/1/11. Создание карты Кавити.mp4155.1 MB
  • Часть 5_1/1/12 - Vertex Color Map, Info-Bake.mp455.4 MB
  • Часть 5_1/1/13 - Selection Masks, Info-Bake.mp4125.3 MB
  • Часть 5_1/1/14 - Troubleshooting, Common Problems.mp4269.3 MB
  • Часть 5_1/1/15 - Ray Distance and Cages.mp4215.2 MB
  • Часть 5_1/1/16 - Normal Map Seams.mp4125.7 MB
  • Часть 5_1/1/17 - Maps not Lining Up.mp46.2 MB
  • Часть 5_1/1/18 - Composite-Edit Normal Maps.mp493.1 MB
  • Часть 5_1/1/19 - Lines or Gaps on UV Borders.mp448.6 MB
  • Часть 5_1/1/20 - Conclusion.mp45.9 MB
  • Часть 5_2/Создание 3D персонажей для игр. Глава 5_2/12 - Vertex Color Map, Info-Bake.mp455.4 MB
  • Часть 5_2/Создание 3D персонажей для игр. Глава 5_2/13 - Selection Masks, Info-Bake.mp4125.3 MB
  • Часть 5_2/Создание 3D персонажей для игр. Глава 5_2/14 - Troubleshooting, Common Problems.mp4269.3 MB
  • Часть 5_2/Создание 3D персонажей для игр. Глава 5_2/15 - Ray Distance and Cages.mp4215.2 MB
  • Часть 5_2/Создание 3D персонажей для игр. Глава 5_2/16 - Normal Map Seams.mp4125.7 MB
  • Часть 5_2/Создание 3D персонажей для игр. Глава 5_2/17 - Maps not Lining Up.mp46.2 MB
  • Часть 5_2/Создание 3D персонажей для игр. Глава 5_2/18 - Composite-Edit Normal Maps.mp493.1 MB
  • Часть 5_2/Создание 3D персонажей для игр. Глава 5_2/19 - Lines or Gaps on UV Borders.mp448.6 MB
  • Часть 5_2/Создание 3D персонажей для игр. Глава 5_2/20 - Conclusion.mp45.9 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/00. Introduction.mp49.4 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/01. A note on physically based rendering (PBR).mp44.6 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/02. Art direction.mp4109.8 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/03. Balanced contrast.mp476.0 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/04. Material definition.mp495.9 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/05. Technical execution & polish.mp49.8 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/06. Painting textures.mp412.5 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/07. Saving maps quickly.mp429.1 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/08. Hella's progress overview.mp471.6 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/09. Toolbag set up.mp446.0 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/10. Editing AO what & why.mp4142.0 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/11. Editing AO 3dCoat painting.mp4307.1 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/12. Editing AO contact AO.mp4251.1 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/13. Local color application.mp4221.5 MB
  • Часть 6_1/Создание 3D персонажей для игр_ГЛАВА6_1/14. Local color tweaking.mp4244.8 MB
  • Часть 6_2/Создание 3D персонажей для игр_ГЛАВА6_2/15 - Specular lecture.mp4108.1 MB
  • Часть 6_2/Создание 3D персонажей для игр_ГЛАВА6_2/16 - Specular demo 1.mp4280.5 MB
  • Часть 6_2/Создание 3D персонажей для игр_ГЛАВА6_2/17 - Specular demo 2.mp4364.5 MB
  • Часть 6_2/Создание 3D персонажей для игр_ГЛАВА6_2/18 - Specular demo 3.mp4393.0 MB
  • Часть 6_3/19 - Skin details, diffuse and specular.mp4357.4 MB
  • Часть 6_3/20 - Skin subsurface scattering effects.mp4366.4 MB
  • Часть 6_3/21 - Hair.mp4456.2 MB
  • Часть 6_3/22 - Eyes.mp4319.9 MB
  • Часть 6_4/23 - Tips 1 Blending and gradients.mp4379.5 MB
  • Часть 6_4/24 - Tips 2 Adding normal map detail.mp4284.5 MB
  • Часть 6_4/25 - Tips 3 Maximizing curvature and organization.mp4164.5 MB
  • Часть 6_4/26 - Presentation.mp4391.3 MB
  • Часть 6_4/27 - Conclusion.mp4117.7 MB
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